By John Cromie (Auth.)
On the center of Apple's highly well known iLife software program suite-iMovie, iPhoto, iDVD, GarageBand, and iTunes-is QuickTime, the strong media engine that drives based purposes for dealing with videos, pictures, and audio documents. the iconic good fortune of QuickTime is in no small half brought on by its part structure. This key characteristic has allowed it to embody rising electronic media applied sciences and criteria one after the other as they've got seemed over the 12 or so years due to the fact its release. not one of the competing applied sciences even comes shut, not to mention on either Mac OS X and Windows.
QuickTime for .NET and COM Developers is the 1st advisor to QuickTime for builders utilizing well known RAD instruments any such visible uncomplicated .NET, C#, and visible simple 6. A basic advent to QuickTime is via an in depth clarification of the QuickTime structure from a.NET and COM point of view, liberally followed by way of code snippets. a couple of implementation examples illustrate key QuickTime good points, starting from an easy motion picture participant to a worldly interactive program. additionally coated is QuickTime scripting in either QuickTime participant (using home windows Scripting) and in Microsoft place of work purposes (using VBA). short publications to constructing with QuickTime in Delphi and ATL/WTL also are included.
Part of the professional Quicktime Developer Series, publishing the best books on QuickTime in cooperation with Apple.
* the 1st ebook on QuickTime for .NET and COM program and scripting developers
* Written by way of one of many architects of Apple's QuickTime ActiveX/COM control
* bargains various pattern purposes and code examples
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Additional info for Quick: Time for .NET and COM Developers
In most cases you will want to set Ful 1ScreenSizing to preserve the movie aspect ratio: AxQTControl 1. Ful l ScreenSi zing = QTFul l ScreenSi zi ngModeEnum. qtFul l ScreenMovi eFi tsControl Mai nta i nAspectRat i o Given that all you probably want to do in full-screen mode is just watch the movie, the cursor can be an irritating distraction. We can easily get rid of it by setting a flag in the FullScreenFl ags property: AxQTControl 1. Full ScreenFl ags = QTFul l ScreenFl agsEnum. qtFul l ScreenFl agHi deCursor If your system supports multiple monitors as m a n y now do, it's even possible to direct the full-screen output to a monitor of your choice: AxQTControl 1.
Configuring QuickTime: You may have noticed that Q u i c k T i m e l n i t i a l i ze has a couple of optional parameters. We can safely ignore Ini t 0 p t i o n s Oust pass zero), but I n i t F l a g s allows us to configure QuickTime in ways that may be useful under certain circumstances by passing one or more flags as defined in QTInitializeQTMLFlagsEnum. qt I ni t i al i z eQTMLFIagNoSound) Initializing QuickTime 57 In general, you shouldn't need to concern yourself with these initialization flags, but every now and again they can be very useful, especially during development.
Once opened, each of these form a t s - - w h e t h e r a sound file, an MPEG movie, a VR scene, or even a text file--is treated democratically within QuickTime as a movie. The fact that this is possible at all speaks volumes for the farsighted extensibility built into QuickTime by its original architects. And so the movie n a m e sticks. In order to simplify the forthcoming discussion, I shall use the term movie rather loosely to refer to anything that the QuickTime Control can sensibly open. With all this in mind let's take a closer look at the facilities provided by the QuickTime Control for loading a movie and controlling the essential visual aspects of movie presentation.
Quick: Time for .NET and COM Developers by John Cromie (Auth.)