Programming Fundamentals: A Modular Structured Approach - download pdf or read online

By Kenneth Leroy Busbee

ISBN-10: 1616100656

ISBN-13: 9781616100650

The process of this article is to take beginners via a development of fabrics with the intention to advance talents of modular, based programming. The textual content used to be written, for the main half, with no attention of a selected programming language. notwithstanding, in lots of situations the C++ language is mentioned as a part of the reason of the concept that. frequently the examples used for C++ are the exact same for the Java programming language.

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Additional resources for Programming Fundamentals: A Modular Structured Approach Using C++

Sample text

The following diagram captures the idea that we are executing the main method, which involves three different steps, two of which involve executing the drawBox method. println(); execute drawBox method But what happens when we ask Java to execute the drawBox method? We transfer control to the method and execute each of its statements and then come back to where we left off. println("+------+"); The transfer of control to the drawBox method causes its four println methods to be executed first. Then we return to the main method and execute its println method.

We typically break a class into several static methods, each of which solves some piece of the overall problem. println("+------+"); } } The program works correctly, but the four lines used to draw the box are repeated twice. This redundancy is undesirable for several reasons. We might wish to change the appearance of the boxes, in which case we'd have to change both places in the program. Also, we might wish to draw additional boxes, which would require us to type additional copies of (or copy-and-paste) the redundant lines.

Public static void main(String[] args) { drawCone(); drawCone(); drawRocket(); drawX(); drawRocket(); drawDiamond(); drawBox(); drawDiamond(); drawX(); drawRocket(); } Chapter Summary Computers execute sets of instructions called programs. Computers store information internally as sequences of 0s and 1s (binary numbers). Programming and computer science deal with algorithms, which are step-by-step descriptions for solving problems. Programs are translated from text into computer instructions by another program called a compiler.

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Programming Fundamentals: A Modular Structured Approach Using C++ by Kenneth Leroy Busbee

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