Download PDF by Wallace B. McClure, Rory Blyth, Craig Dunn, Chris Hardy,: Professional iPhone Programming with MonoTouch and .NET/C#

By Wallace B. McClure, Rory Blyth, Craig Dunn, Chris Hardy, Martin Bowling

ISBN-10: 047063782X

ISBN-13: 9780470637821

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ISBN-13: 9780470908082

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What .NET C# builders have to input the recent box of iPhone apps

iPhone functions provide a sizzling chance for builders. until eventually the open resource MonoTouch undertaking, this box was once restricted to these accustomed to Apple’s programming languages. Now .NET and C# builders can subscribe to the occasion. specialist iPhone Programming with MonoTouch and .NET/C# is the 1st booklet to hide MonoTouch, getting ready builders to use this profitable opportunity.

This ebook is for .NET builders which are attracted to developing local iPhone functions written in .NET/C#. those builders are looking to use their latest wisdom. whereas .NET builders are regularly drawn to studying, in addition they realize that studying Objective-C and the specifics of the iPhone will be overwhelming. these builders drawn to MonoTouch will realize that the price of MonoTouch is definitely made up through the power to quick objective the iPhone utilizing a language that they're already prevalent with.

This booklet is designed for .NET builders that are looking to aim the iPhone. it's designed that can assist you wake up to hurry with the iPhone, to not rather train you concerning the .NET Framework or C# language, which we imagine you already know.

This booklet is designed with introductory fabric in Chapters 1 via four. you might want to learn Chapters 1 through four sequentially. those chapters introduce the MonoTouch product, the fundamentals of constructing with MonoTouch and MonoDevelop, and at last, the fundamentals of providing facts to a person with reveal and information controls and the way to improve a consumer interface for the iPhone. when you are ok with those suggestions, you could quite often flow from one bankruptcy to a different and never inevitably need to learn the chapters sequentially.

  • Chapter 1 "Introduction to iPhone improvement with MonoTouch for C# builders" This bankruptcy appears at how the most important phase of builders can aim the phone with the top mindshare, and that the telephone is turning out to be speedier in marketshare than the other device.
  • Chapter 2 "Introduction to MonoTouch" grants a company beginning in MonoTouch, MonoDevelop, Interface Builder, debugging, and deploying.
  • Chapter three "Planning Your App's UI: Exploring the display Controls" teaches you approximately growing your application's UI and in particular how the UI at the iPhone can vary from UIs that you just may have created prior to. you furthermore may discover the enter & price items from the Interface Builder items Library.
  • Chapter 4 "Data Controls" exhibits the Interface Builder gadgets Library Cocoa contact sessions for Controllers, information perspectives, and home windows, perspectives, & Bars.
  • Chapter five "Working with facts at the iPhone" appears on the SQLite database engine in addition to suggestions to shop information off the equipment on a primary server via cleaning soap and leisure (using XML and JSON) with out tying up the person interface.
  • Chapter 6 "Displaying information utilizing Tables" appears at exhibiting details in a desk, utilizing tables for navigation, profiting from UITableView's integrated modifying good points, and including a seek bar to a table.
  • Chapter 7 "Mapping" covers CoreLocation and MapKit, utilizing position providers, and including maps and geocoding on your application.
  • Chapter eight "Application Settings" specializes in program settings, and appears at elements of settings to your MonoTouch app: the Info.plist and your settings package deal. It covers what settings you should set on your Info.plist and why, after which appears to be like at what code it takes to learn and use the settings that you just retailer within the settings package deal. And it additionally takes you thru the development of the settings that you simply may have in a social media-type software. facing each one step, you are going to research the Root.plist contained in the estate record Editor and spot the settings conversation that might end result from it.
  • Chapter nine "Programming with gadget undefined" covers accelerometer equipment orientation, and proximity detection aid, networking, and constructing with battery existence in mind.
  • Chapter 10 "Programming with Multimedia" discussing integrating photos and the picture picker, staring at and recording movies, enjoying and recording audio, and utilizing animation
  • Chapter eleven "Talking to different functions" discusses the methods you should use MonoTouch to speak to different purposes at the iPhone, either Apple-built functions and people downloaded from the App shop. It additionally offers priceless methods of having access to the iPhone's deal with booklet and the iPod tune library.
  • Chapter 12 "Localizing for a world viewers" first defines internationalization and localization, then exhibits showing translated textual content and photographs, formatting dates, instances, and numbers, then extracting textual content for translation.
  • Chapter thirteen "Programming the iPad " the features of the iPad are, what new APIs and controls were brought for you to use in iPad-specific purposes, and the way to construct functions which could paintings on either iPad and iPhone devices.
  • Chapter 14 "Just sufficient Objective-C" will give you a reference and creation to Objective-C to help you collect a capability to appreciate Objective-C that is whatever that would are available very handy.
  • Chapter 15 "The App shop: filing and advertising Your App" discusses all issues App shop. First, it talks concerning the approach it's essential battle through earlier than you are prepared to post - this comprises ultimate checking out with Ad-Hoc builds and a presubmission record. subsequent it addresses really filing to the App shop, after which ultimately what to do together with your app after it truly is within the App shop. This bankruptcy additionally touches on replacement monetization concepts corresponding to advertisements or in app purchases.

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Extra info for Professional iPhone Programming with MonoTouch and .NET/C# (Wrox Programmer to Programmer)

Example text

You can read more on this in the next section. Actions are set up in a similar way to how outlets are set up by using the library classes section to create a new action and then connecting this action up to a method on a button. 1. 2. 3. Just like you did to create an outlet, you create a new action and give it a name. Again, doing this the same way as an outlet, you select the Actions tab and click the + button to add in a new action. You should call this action buttonPressed to follow with the example images.

If your application is under 20 megabytes, Apple allows you to download this over Edge/3G; if the application is over this limit you need to be connected to a WiFi connection to download the application. Because you’re not including the whole base class library and core components of the Mono framework if you are not using it in your application, you are not using up space in your application with unused code. The linker is integrated into MonoTouch and MonoDevelop, so there is no extra work to enable it.

Cs looking like Listing 2-2. xib file. 0 public override void OnActivated (UIApplication application) { } } To run the code, you can simply click the cogs icon in MonoDevelop (as shown in Figure 2-10). Keyboard shortcut fans can use Alt+Cmd+Enter to do the same action. This will compile your application, automatically open up the iPhone simulator, install your application on the simulator, and start your application. Figure 2-10 If all has gone successfully, you should see a screen that looks like Figure 2-11.

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Professional iPhone Programming with MonoTouch and .NET/C# (Wrox Programmer to Programmer) by Wallace B. McClure, Rory Blyth, Craig Dunn, Chris Hardy, Martin Bowling

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