GUI Bloopers 2.0, Second Edition: Common User Interface by Jeff Johnson PDF

By Jeff Johnson

ISBN-10: 0080467768

ISBN-13: 9780080467764

ISBN-10: 0080552145

ISBN-13: 9780080552149

ISBN-10: 0123706432

ISBN-13: 9780123706430

Is your software or site prepared for top time? a huge revision of a vintage reference, GUI Bloopers 2.0 seems to be at consumer interface layout bloopers from advertisement software program, sites, internet functions, and knowledge home equipment, explaining how clever, well-intentioned pros make those mistakes--and how one can stay away from them. whereas equipping you with the minimal of thought, GUI professional Jeff Johnson Read more...

content material: First rules; GUI regulate Bloopers; Navigation Bloopers; Textual Bloopers; photo layout & structure Bloopers; interplay Bloopers; Responsiveness Bloopers; administration Bloopers; internet Appendix colour Bloopers; Appendices.
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seems to be at person interface layout bloopers from advertisement software program, websites, net functions, and knowledge home equipment, explaining how execs make those blunders, and the way you could avoid Read more...

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Additional info for GUI Bloopers 2.0, Second Edition: Common User Interface Design Don'ts and Dos (Interactive Technologies)

Example text

Lexicon: A conceptual model provides a product lexicon, a dictionary of terms for each of the objects and actions embodied in the software. This fosters consistency of terminology, not only in the software, but also in the product documentation. ■ Scenarios: A conceptual model allows the development team to write taskdomain-level scenarios of the product in use. Those scenarios are useful in checking the soundness of the design and also in documentation, in functional reviews, and as scripts for usability tests.

Disappearing menu items is a blooper (Blooper 8, page 89). 32 Chapter 1 First Principles ■ ■ ■ Generic commands: Use a small set of commands to manipulate all types of data. A carefully chosen set of generic commands, mapped onto all of the types of data in an application, can reduce the required number of commands. Most of what people do with computers can be expressed in terms of these nine generic commands: Create, Open, Move, Copy, Save, Delete, Print, Show/ Edit Properties, and Follow Link.

When software changes a display to show the effect of a user’s actions, it should try to minimize what it changes. Small, localized changes to the data should produce only small, localized changes on the display. When a user changes something on the screen, as much of the display as possible should remain unchanged. Failing to confine display updates to what has actually changed can disorient users. For example, if someone edits the name of a file listed in a folder, it would be very disorienting and annoying if the file constantly jumped around to different alphabetical positions as the name was being edited.

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GUI Bloopers 2.0, Second Edition: Common User Interface Design Don'ts and Dos (Interactive Technologies) by Jeff Johnson


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