By Jeff Johnson
Is your program or site prepared for top time?A significant revision of a vintage reference, GUI Bloopers 2.0 appears to be like at person interface layout bloopers from advertisement software program, websites, internet purposes, and knowledge home equipment, explaining how clever, well-intentioned pros make those errors - and the way you could keep away from them. whereas equipping you with the minimal of idea, GUI professional Jeff Johnson offers the truth of interface layout in an unique, anecdotal, and instructive way.* up to date to mirror the bloopers which are universal this day, incorporating many reviews and proposals from first variation readers.* Takes a learn-by-example process that teaches tips on how to steer clear of universal errors.* Covers bloopers in quite a lot of different types: GUI controls, photograph layout and structure, textual content messages, interplay suggestions, website design - together with seek, hyperlink, and navigation, responsiveness matters, and administration decision-making.* equipped and formatted so info wanted is readily chanced on, the hot variation beneficial properties call-outs for the examples and informative captions to reinforce speedy wisdom building.* hundreds and hundreds of illustrations: either the DOs and the DON'Ts for every subject coated, with checklists and extra bloopers on uiwizards.com). He has labored within the box of Human-Computer interplay in view that 1978 - as software program dressmaker and implementer, usability tester, supervisor, researcher at numerous computing device and telecommunications businesses, and advisor. during his profession, he has written many articles, cowritten a number of books, and given a number of shows on numerous issues in Human-ComputerInteraction.
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Extra info for GUI Bloopers 2.0: Common User Interface Design Don'ts and Dos
An example: Playing chess As an example of how performing a task analysis can help clarify what actions are natural, consider the game of chess. An important action in playing chess is moving a chess piece to a new board position. To move a piece, what must be specified? Think about this for a few seconds. Answer the question in your own mind first, then read on. Moving a piece in a chess game requires indicating: (a) which piece is to be moved and (b) where it is to be moved. 3 Forcing users to commit unnatural acts.
Windows Vista User Experience [Microsoft Corporation, 2006] Basic Principle 5: Don’t distract users from their goals The human mind is very good at multitasking. We often do many tasks at once, for example, talking on the phone while beating an egg while keeping watch on our child, all while tapping a foot to a song we heard on the radio earlier this morning. However, our ability to multitask is limited mainly to activities that are well learned or based on perceptual and motor skills. ” In contrast, working out solutions to novel problems is an activity that human minds cannot multitask effectively.
26 Chapter 1 First Principles Summary: Benefits of developing a conceptual model Starting a design by devising a conceptual model has several benefits: ■ Task focus: Devising a conceptual model forces designers to consider the relevance to the task of each user-visible concept and the relationships between objects. When these issues have been thought through before the UI is designed, it will map more naturally onto users’ tasks. ■ Consistency: Enumerating the objects and actions of an application’s supported task allows you to notice actions that are shared by many objects.
GUI Bloopers 2.0: Common User Interface Design Don'ts and Dos by Jeff Johnson