By Sylvie Gibet, Nicolas Courty, Jean-Francois Kamp
This e-book constitutes the completely refereed post-proceedings of the sixth foreign Workshop on Gesture in Human-Computer interplay and Simulation, GW 2005, held in may perhaps 2005. The 22 revised lengthy papers and 14 revised brief papers awarded including 2 invited lectures have been rigorously chosen from a variety of submissions in the course of rounds of reviewing and development. The papers are geared up in topical sections on human notion and construction of gesture, signal language illustration, signal language attractiveness, vision-based gesture acceptance, gesture research, gesture synthesis, gesture and track, and gesture interplay in multimodal systems.
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Additional info for Gesture in Human-Computer Interaction and Simulation: 6th International Gesture Workshop, GW 2005, Berder Island, France, May 18-20, 2005, Revised Selected
Generic entities, that are neither Date(s) nor Action(s), can have two Function(s) : Locative or Agent. Their default function is Locative. When such an entity is created in a given Site, a new Referent of the given Type is created. In the case of an automatic analysis system that doesn’t take in account the lexicon, it not possible to determine the exact Type User SigningSpace:ES Site:empl <
S. Gibet, N. -F. ): GW 2005, LNAI 3881, pp. 25–36, 2006. c Springer-Verlag Berlin Heidelberg 2006 26 2 B. Lenseigne and P. Dalle Previous Work Most of existing works on the description of sign language focus on describing, as precisely as possible, the gestures that are used to produce the signs. S. Stokoe’s  or, more recently, HamNoSys  led to descriptions based on discrete sets of parameters and values to describe signs (hand conﬁgurations, elementary motions,. . ). In the ﬁeld of sign language automatic processing, those description systems have been used as templates to deﬁne the primitives that have to be characterized for sign recognition.
As explained in section 3, the entities are typed with semantico-cognitive properties. The model integrates knowledge that makes it possible to assign, to modify and to specify the entity type. It also makes it possible to draw up a list of preferential proforms for each entity according to its type and to the nature of the semantic relation. It is illustrated using the simplified class diagram presented in Figure 2. The first concept is the Scheme, which represents the various possible schemes represented in this model, such as the one given in Table 3.
Gesture in Human-Computer Interaction and Simulation: 6th International Gesture Workshop, GW 2005, Berder Island, France, May 18-20, 2005, Revised Selected by Sylvie Gibet, Nicolas Courty, Jean-Francois Kamp