Get Games for Health 2014: Proceedings of the 4th conference on PDF

By Ben Schouten, Stephen Fedtke, Marlies Schijven, Mirjam Vosmeer, Alex Gekker

ISBN-10: 3658071400

ISBN-13: 9783658071400

ISBN-10: 3658071419

ISBN-13: 9783658071417

Founded in 2004, the video games for well-being venture helps neighborhood, wisdom and enterprise improvement efforts to exploit state-of-the-art video games and online game applied sciences to enhance future health and health and wellbeing care. The video games for healthiness convention brings jointly researchers, doctors and video game builders to proportion information regarding the effect of video games, playful interplay and video game applied sciences on future health, overall healthiness care and coverage. Over days, greater than four hundred attendees perform over 60 periods supplied by way of a world array of eighty+ audio system, slicing throughout quite a lot of actions in wellbeing and fitness and health and wellbeing care. issues contain exergaming, actual treatment, illness administration, healthiness habit swap, biofeedback, rehab, epidemiology, education, cognitive well-being, foodstuff and wellbeing and fitness schooling.

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Additional resources for Games for Health 2014: Proceedings of the 4th conference on gaming and playful interaction in healthcare

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Regina Friess, within the Master Design of Interactive Media at University of Furtwangen. Game Design of a Health Game for Supporting the Compliance of Adolescents with Diabetes central aspects we wanted to cover with the game concept were: Refer to the constant additional task-layer diabetics have to fulfil; give a heroic image to persons who have to manage this task and show that they therefore have to build up special forces; refer to the positive aspects of a social backing. The game will be developed on the basis of a simple and well-known game genre (Jump and Run).

Media usage (generally, Games, Computer Games) 6. n. , 2. ). , 5. ) should show the connection of the interview partners to media and to computer games, and it should show first design preferences of the diabetics. Those will be 41 Friess · Kolas · Knoch specified with several follow up interviews. The amount of all basic information, the score and the analysis of all interviews result in the basic of concept and the realization of the serious game. However, before the accomplishment of the expert talks, a pretest will be conducted which should eliminate potential deficiencies of the inquiry.

J Interpers Violence 28:1579–1595. [5] Edlund MJ, Wang PS, Berglund PA, et al. (2002) Dropping out of mental health treatment: patterns and predictors among epidemiological survey respondents in the United States and Ontario. Am J Psychiatry 159:845–851. [6] Van der Helm GHP, Wissink IB, De Jongh T, Stams GJJM (2013) Measuring treatment motivation in secure juvenile facilities. Int J Offender Ther Comp Criminol 57:996–1008. [7] Olver ME, Stockdale KC, Wormith JS (2011) A meta-analysis of predictors of offender treatment attrition and its relationship to recidivism.

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Games for Health 2014: Proceedings of the 4th conference on gaming and playful interaction in healthcare by Ben Schouten, Stephen Fedtke, Marlies Schijven, Mirjam Vosmeer, Alex Gekker


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