By Shuichi Fukuda
This booklet describes the real function of emotion in a hyper-connected society and the way product improvement and manufacture swap. It explores how our paintings and way of life should be laid low with approaching applied sciences and provides key learn on multisensory informatics, essentially the most very important instruments for benefiting from emotion.
This fourth quantity of the Emotional Engineering sequence specializes in the human matters on the subject of Cyber actual platforms, or Industrie 4.0, and discusses the real position emotion performs in those shrewdpermanent environments. Introducing similar works within the box of multisensory learn, which offer the elemental instruments for changing into context- and scenario acutely aware during this coming near near progressive society, it discusses not just the alterations in creation and product improvement this new revolution will result in, but in addition highlights how emotion performs a vital position in making us satisfied in this sort of hooked up society and in bringing approximately harmonization among human and human, among human and computing device and, final yet no longer least, in protecting a superb work-life balance.
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Additional info for Emotional Engineering Volume 4
When modeling humor, one may ask how this superiority aspect of humor can be included in formal models of humor appreciation and creation. Relief or release theory is about the functions of humor. Why do we need humor and why are we open for humor? One answer might be that we love to be superior to others, but in relief theory, the focus is rather on how humor escapes certain censors in our consciousness that tell us how to behave and think. Humor addresses inappropriate behavior and inappropriate thoughts.
Sound may contrast visual information. Devices can function in unexpected ways. Events, situations, and objects often allow different viewpoints and even contrasting viewpoints. Hence, they allow different, sometimes opposing, interpretations. Also in , a category ‘action humor’ can be found. Berger and Morreal do not address multimedia generation of humor. In , Berger’s typology is adapted and used to analyze humor in TV commercials. Their main categories are (1) slapstick, (2) clownesque humor, (3) surprise, (4) misunderstanding, (5) irony, (6) satire, and (7) parody.
Berger and Morreal do not address multimedia generation of humor. In , Berger’s typology is adapted and used to analyze humor in TV commercials. Their main categories are (1) slapstick, (2) clownesque humor, (3) surprise, (4) misunderstanding, (5) irony, (6) satire, and (7) parody. There are no observations that address particular modalities or incongruities that cross modalities. Such observations would allow us to discuss how in 3 Humor Engineering in Smart Environments 47 multimedia display of events, allocating different modalities to different aspects of a generated event, incongruities between modalities can be introduced.
Emotional Engineering Volume 4 by Shuichi Fukuda