Read e-book online An Introduction to Object-Oriented Programming in C++: with PDF

By Graham M. Seed BEng, MPhil, PhD, MIAP (auth.)

ISBN-10: 1447102894

ISBN-13: 9781447102892

ISBN-10: 1852334509

ISBN-13: 9781852334505

An creation to Object-Oriented Programming in C++ with applications in desktop Graphics introduces the reader to programming in C++ step-by-step from the easiest of C++ courses, via good points resembling periods and templates to namespaces. Emphasis is put on constructing an exceptional programming procedure and demonstrating whilst and the way to take advantage of the extra complex positive factors of C++ throughout the improvement of real looking programming instruments and classes.
This revised and prolonged 2d version includes:
- the normal Template Library (STL), an immense addition to the ANSI C++ standard
- complete insurance of all of the significant subject matters of C++, reminiscent of Templates; exception dealing with; RTTI
- useful instruments constructed for object-oriented special effects programming
All code application documents and workouts are ANSI C++ appropriate and feature been compiled on either Borland C++ v5.5 and GNU/Linux g++ v2.91 compilers, and come from the author's net site:

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Additional info for An Introduction to Object-Oriented Programming in C++: with Applications in Computer Graphics

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Illustrates the #undef preprocessor directive. illustrates the # i f preprocessor directive. illustrates the #ifndef preprocessor directive. illustrates the # and # # preprocessor operators. illustrates the predefined macros. illustrates the assert () macro. CPP illustrates name clashes. illustrates name clashes. illustrates the namespace declaration. illustrates nested namespaces. CPP using namespaces. class Polygon. class Sphere. illustrates the using declaration. C List of Programs xxxix USE_DEC 1.

II pure virtual member functions virtual void Draw () = 0 ; II ... }; class Rectangle public FuzzyShape protected: double height, width public: Rectangle () void Draw () I I . }; public FuzzyShape class Circle { protected: double radius public: Circle () ; I I . }; class Hexahedra public FuzzyShape { public: Hexahedra () I I . } ; The implementation file might be: FuzzyShape::FuzzyShape () { position II .. 0 ; } position FuzzyShape: :GetPosition () { return position ; } void FuzzyShape::SetPosition (CODSt position& p) 13 14 An Introduction to Object-Oriented Programming in C++ {position II .

They have colour, size, position relative to a given space, orientation and possibly taste, smell and so on. What kinds of object are there, or more importantly which of the infinite number of objects in the real world do we want to model? Let us limit our discussion to, say, a rectangle, a circle and a hexahedron (a threedimensional object composed of quadrilateral faces, such as a cube). What specific properties do objects have? A circle has a centre, radius, line thickness and so on. These features are our abstractions, or the essential characteristics of objects as we perceive them to be.

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An Introduction to Object-Oriented Programming in C++: with Applications in Computer Graphics by Graham M. Seed BEng, MPhil, PhD, MIAP (auth.)

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