Download e-book for iPad: A Survey of Characteristic Engine Features for by Kim J.L. Nevelsteen

By Kim J.L. Nevelsteen

ISBN-10: 3319176315

ISBN-13: 9783319176314

ISBN-10: 3319176323

ISBN-13: 9783319176321

This booklet scrutinizes pervasive video games from a technological point of view, targeting the sub-domain of video games that fulfill the standards that they utilize digital video game parts. within the laptop online game undefined, using a online game engine to construct video games is usual, yet present online game engines don't help pervasive video games. because the machine online game is already wealthy with online game engines, this ebook investigates: (i) if a online game engine should be repurposed to level pervasive video games; (ii) if gains describing a would-be pervasive video game engine may be pointed out; (iii) utilizing these positive factors, if an structure be present in a similar ‘product line’ as an latest engine and that may be prolonged to degree pervasive video games (iv) and, eventually, if there any demanding situations and open matters that stay.

The method of answering those questions is twofold. First, a survey of pervasive video games is performed, accumulating technical info and distilling an element function set that allows pervasive video games. moment, one of those online game engine is selected as candidate within the comparable product line as a would-be pervasive video game engine, helping as a lot of the characteristic set as attainable. The structure is prolonged to help the total characteristic set and used to degree a pervasive video game referred to as Codename: Heroes, validating the structure, highlighting positive factors of specific value and picking any open concerns. the belief of this publication can also be twofold: the ensuing characteristic set is established to coincide with the definition of pervasive video games and similar paintings. And secondly, a digital global engine is chosen as candidate within the related product line as a would-be pervasive video game engine. Codename: Heroes was once effectively carried out, reaping some great benefits of utilizing the chosen engine; improvement time was once low, spanning quite a few months. Codename: Heroes was once staged two times, with out balance concerns or down time.

Show description

Read or Download A Survey of Characteristic Engine Features for Technology-Sustained Pervasive Games PDF

Similar human-computer interaction books

Makers at Work: Folks Reinventing the World One Object or - download pdf or read online

What do you get if you happen to mix an electronics hobbyist, hacker, storage mechanic, kitchen desk inventor, tinkerer, and entrepreneur? A “maker,” in fact. Playful and inventive, makers are—through services and experimentation—creating paintings, items, and techniques that vary the way in which we predict and have interaction with the realm.

Get Communicating the UX Vision: 13 Anti-Patterns That Block PDF

This booklet identifies the thirteen major demanding situations designers face once they discuss their paintings and gives conversation thoughts in order that a greater layout, no longer a louder argument, is what makes it into the realm. it's a incontrovertible fact that all of us are looking to positioned nice layout into the area, yet no product ever makes it out of the development with out rounds of studies, suggestions, and signoff.

Download e-book for iPad: Taking your iPhoto '11 to the max by Michael Grothaus

Taking Your iPhoto '11 to the Max walks clients via Apple's most well liked software program software within the iLife suite--iPhoto. This ebook is helping humans use iPhoto to its fullest to arrange and create electronic stories and keepsakes in their existence. study all approximately Apple's most recent model of iPhoto--iPhoto '11 discover iPhoto one menu button at a time Walk-through tutorials advisor you step-be-step What you are going to research: the best way to import latest photograph libraries from well known home windows purposes tips on how to manage and edit your images the way to tag and type your photographs utilizing iPhoto's Faces and areas features How to create occasions, albums, and shrewdpermanent picture albumsCreate customized keepsakes like books, playing cards, and slideshows utilizing your photographs proportion your images through MobileMe, Flickr, and fb.

Contextual Design: Defining Customer-Centered Systems - download pdf or read online

This e-book introduces a customer-centered method of enterprise through displaying how info accumulated from humans whereas they paintings can force the definition of a product or approach whereas helping the desires of groups and their corporations. it is a useful, hands-on consultant for somebody attempting to layout platforms that mirror the way in which shoppers are looking to do their paintings.

Additional resources for A Survey of Characteristic Engine Features for Technology-Sustained Pervasive Games

Sample text

Game Creator offered an external interface that allowed it to function as a service-oriented architecture. And, Waern, Bichard, et al. (2008) state Interference to be the “first game in IPerG that implements a complete and yet semi-automatic game engine”. Transhumance supports game master intervention through communication only, and game mastering is problematic because it is difficult to technically monitor all nodes in a decentralized distributed system. , 2009), but no use of game mastering or orchestration was mentioned.

2003). , 2004). , 2008). Given a scripting language that is sufficiently rich, it is possible to code autonomous NPCs with varying degrees of capabilities. , 2008). , 2000). Although Magerkurth et al. (2004) stated that “there is room for both human and AI [automated] controlled NPCs even in the same game”, the STARS platform didn’t support autonomous NPCs. , 2004). An environment that can be reconfigured, authored and scripted, might be sufficiently powerful to support simulation. , 2007). , 2002); and, Game Creator, used in Interference (Jonsson & Waern, 2008).

Steed, A. (2004). Orchestrating a mixed reality game ’on the ground’. In Proceedings of the SIGCHI conference on human factors in computing systems (pp. 391–398). CHI ’04. Vienna, Austria: ACM. , & Sutko, D. M. ). (2009a). Digital cityscapes. USA: Peter Lang. , & Sutko, D. M. (2009b). Digital cityscapes. (Chap. Merging Digital and Urban Playspaces: An introduction to the Field, pp. 1–20). USA: Peter Lang. , & Martin, L. (2008). Transhumance: a platform on a mobile ad hoc network challenging collaborative gaming.

Download PDF sample

A Survey of Characteristic Engine Features for Technology-Sustained Pervasive Games by Kim J.L. Nevelsteen

by William

Rated 4.45 of 5 – based on 20 votes